2009.9.6 02:05:11
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel PentiumPro-class processor @ -1307 MHz with 2047MB RAM
Video : ASUS EAH4830 series (6869) CreateTexture failed(8007000E).
Texture (Param:USize=256,VSize=256,NumMips=10,FirstMip=1,D3DFormat=827611204,Texture=1846f758
History: FD3DTexture::Cache <- FD3DRenderInterface::CreateTexture <- FD3DRenderInterface::CheckHandleCombinedMaterial <- FD3DRenderInterface::CheckCachedMaterial <- APawn::CreateSkin <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Добавлено (07.09.2009, 02:06)
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2009.9.6 02:05:32
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel PentiumPro-class processor @ -1307 MHz with 2047MB RAM
Video : ASUS EAH4830 series (6869)
ReadFile failed: Count=0 BufferCount=1024 Error=Недостаточно системных ресурсов для завершения операции.
History: FL2FileDecryptArchive::FL2FileDecryptArchive <- FFileManagerWindows::CreateFileReader <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel Lobby) <- VerifyPackages <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- NConsoleWnd::RestartEnd <- TEXT("RestartResponsePacket Function") <- UNetworkHandler::Tick <- Function Name=RestartResponse <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Добавлено (07.09.2009, 02:07)
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кто знает как помоч помогите